The Green Keycard is an item used to open green doors equipped with glowing green keycard lock.
In some cases, the lock will not be enabled, the player will need to power it by placing an Electric Fuse in a power box and activating it (often located in a different place). To swipe the card, simply left-click.
Green Keycards will lose 25% durability every time they are swiped on a green door access panel, even if the door is already open. They cannot be repaired.
Green Keycards can be sold at the
Bandit Camp for 15 scraps.
Obtaining
Fixed Locations
Green Keycards can be always be found at the following locations (unless already looted). Note that most are areas with no hazards or enemy Scientists, with the exception of the two types of Oil Rig.
- Lighthouse
- Oxum's Gas Station
- Abandoned Supermarket
- Abandoned Cabins
- Junkyard
Oil Rig
Large Oil Rigs
Drops
Green Keycards can occasionally be looted from the following locations.
- Military Tunnel Scientists (36% chance)
- Roaming Scientists (24% chance)
- Cargo Ship Scientists (24% chance)
- Large Crates
Green Keycard Puzzles
Green Keycards can be used to open locked doors at the following locations. Notes that all of them will require a fuse to complete the puzzle, to gain entry.
Trivia
- We can read the word 'Cobalt' imprinted on its surface. Therefore, they belong to this company and only open their facilities.